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Downloads

Unless specified otherwise, all new versions of MultiMOD contain the additions of previous versions.

Please do not host any of these downloads on a site without prior permission! You can contact us (see left) for permission.

MultiMOD2 Beta 1

Early beta for MultiMOD2. Contains all MultiMOD 1.4a changes.

  1. All nations have a seperate Rebelgroup now. These rebelgroups have NOT been tweaking via EHE or code so right now, they act as regular nations. You can deal with them now more flexibly than with just one rebel "nation".
  2. There still are bugs in both the code & DataBase. We appreciate it if you'd report them, even if we're already aware of them.
  3. This is NOT the final version of MultiMOD2. A lot of the new features aren't in because they're not ready yet. This is mainly a Rebel-testing release.

DataBase created in party by Yahoo

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MultiMOD 1.4a Beta

  1. Peaceful Annexation: disabled for MultiPlayer purposes.
  2. Economy: Resourcetaxes can now have a huge impact on resourceproduction.
  3. AI: number of units built tweaked to prevent AI from going into economic failure.

DataBase created by Yahoo

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MultiMOD 1.4 Beta

  1. Improved war/alliance AI: allies will make more rational decisions when there is war. If you can handle it yourself, they won't help.
  2. Peaceful Annexation: deployed units now turn to your side.
  3. Peaceful Annexation: depending on population support in both nations, you now have more or less chance of peacefully annexation a nation.
  4. Peaceful Annexation: diplomatic relations must be above 95 and the nations involved need at least one religion or language in common.
  5. Rebels: if population support and government stability drop below 20%, regions may switch to the rebel side, taking all units present in the region with them. Capital regions do not switch allegiance.

DataBase created by Yahoo

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MultiMOD 1.2b

  1. Naval: capital ships needed for invasions from the sea. They need to be within 750km of the region you're trying to invade.
  2. Naval: enemy fleets must be further than 1500km of your invasionfleet when trying to invade a region from the sea.
  3. Naval: AI has been improved slightly.
  4. AI: the AI will take diplomatic relations into account and will decide whether or not to annex regions under it's military control now. AI Annexationcode created by Venny.
  5. AI: builds a lot more than 50 units at a time now.
  6. Economy: GTM limited to 30%, sectortax at 70%.
  7. Diplomacy: embargo treaties result in a drop in relations.
  8. Diplomacy: after changing a nations constitutional form, a tresspassing treaty will be signed and relations will raise.
  9. Miscellaneous: units no longer retreat from battle to their capital, but some distance away from the battlefield.
  10. Miscellaneous: Combat Radius has been enlarged to make frontlines easier to make.

Download (zipfile)

 

LiberatorMOD

  1. Diplomacy: relations will be very high after changing a nations constitutional form.

Download (zipfile)

 

GTM Limiter30

  1. Global Tax Mod is limited to 30%.

Download (zipfile)

 

Note: please do not host these downloads on a website without prior permission!

 


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