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MultiMOD is a series of SDK-mods for Superpower 2. The mod adds extra features to the game, tweaks other stuff and in general tries to make the game more realistic.
A working copy of Superpower 2 patched to 1.4. We recommend having a PC with the recommended specs for Superpower 2, since MultiMOD adds a lot of features that may require more CPU time.
A Readme file should be included with installation instructions. If you downloaded a zipfile, you must enable "use foldernames" in WinZip and extract to your Superpower 2 directory. If you download the .exe-file, you need to select your Superpower 2 directory and click Unzip. You can start a MultiMOD game by doubleclicking the MultiMOD icon in your Superpower 2 directory.
Until now, they just pop up and give the nation they're in a bad time. This will change in future versions.
Get your population support and government stability above 20 and conquer all territories taken by rebels.
Make sure you have at least one destroyer or aircraft carrier in your invasionfleet and move said fleet as close as possible to the region you wish to invade. Check if there are no enemy fleets (any enemy, not just the one you wish to invade) near your fleet.
If it still doesn't work, please post this in our tech support forum, including the region which you couldn't invade.
Known bug, we're working on it.
Deployed landunits. Naval units, units in training or for sale won't become yours for now.
Both the 1.4a Beta and the 1.4Beta are listed as 1.4Beta. If you can't join a server like this, it means they're using the version you're not using.
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